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The Objective Methods to Evaluate Ocular Fatigue Associated With Computer Work 목적: 눈 피로를 객관적으로 평가할 수 있
유아 컴퓨터 교육에 관한 최근 연구 동향 -1998년부터 2003년까지- 본 연구의 목적은 최근 5년간(1998년~2
Effects of Abuse, Neglect, and Excessive Interference of Parents on Adolescent Aggression : Moderating Effect of Playing Computer Game
Analysis of Current Use Computer Games of 3 to 5 Years Old Children 본 연구는 만 3∼5세 유아들의 컴퓨터게임 이용실
Learning Effect Analysis for Flipped Learning based Computer Use Instruction 본 논문은 플립드 러닝을 기반으로 한 컴퓨
The Concept of Computational Thinking through Analysis of Computer Education Framework in the United States and its Implications for th
A preliminary study of developing an English learning and teaching model for students of electronic and computer engineering 영어
The Relationship between Computer Game Addiction and the Impulsiveness, Aggression, and Emotional Intelligence of Elementary School Stu
The Study on Unplugged Learning Method of Computer Science for Elementary School Students 본 연구는 컴퓨터 과학의 내용을
A causal model of early childhood teacher`s educational beliefs and computer integration education Level -Focusing on the effects of co
Light-weight Design of Automotive Spring Link Based on Computer Aided Engineering It is well known that the targeted fuel efficiency co
Computer-game Activities, Addiction and Aggression of Middle School Boys Abstract=67,72,2 I. 문제의 제기=68,73,3 II. 연구방법
Relationship between Middle school Students’ Computer using Time and Dry eye 목적 : 컴퓨터와 인터넷의 급속한 보급으
A Study on Selection of Academic Word Lists for Korean Learners This study discusses the necessity of academic word lists and their tea
Analysis of Student Satisfaction Survey on Computer Practice Subject by Applying Blended Learning 컴퓨터 교양 교육은 과거 ICT
A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model Wearable computers can be defined as
The Comparison of EEG Activity by Computer Assisted Cognitive Rehabilitation Program in the Normal Elderly and the Elderly With Dementi
The Effects of an Educational Computing Course on Preservice Teacher's Attitudes and Anxiety Toward Computers 본 연구는 유아 컴
From integration to independence, the evolution of computer science subject in Israel 국가 차원에서 교육과정을 이해하는
The Meaning of Self-efficacy and ‘Computer Game Self-efficacy’ in Modern Society 자기 효능감은 개인이 원하는 결과를
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