The Objective Methods to Evaluate Ocular Fatigue Associated With Computer Work 목적: 눈 피로를 객관적으로 평가할 수 있
|
유아 컴퓨터 교육에 관한 최근 연구 동향 -1998년부터 2003년까지- 본 연구의 목적은 최근 5년간(1998년~2
|
Effects of Abuse, Neglect, and Excessive Interference of Parents on Adolescent Aggression : Moderating Effect of Playing Computer Game
|
Analysis of Current Use Computer Games of 3 to 5 Years Old Children 본 연구는 만 3∼5세 유아들의 컴퓨터게임 이용실
|
Learning Effect Analysis for Flipped Learning based Computer Use Instruction 본 논문은 플립드 러닝을 기반으로 한 컴퓨
|
The Concept of Computational Thinking through Analysis of Computer Education Framework in the United States and its Implications for th
|
A preliminary study of developing an English learning and teaching model for students of electronic and computer engineering 영어
|
The Relationship between Computer Game Addiction and the Impulsiveness, Aggression, and Emotional Intelligence of Elementary School Stu
|
The Study on Unplugged Learning Method of Computer Science for Elementary School Students 본 연구는 컴퓨터 과학의 내용을
|
A causal model of early childhood teacher`s educational beliefs and computer integration education Level -Focusing on the effects of co
|
Light-weight Design of Automotive Spring Link Based on Computer Aided Engineering It is well known that the targeted fuel efficiency co
|
Computer-game Activities, Addiction and Aggression of Middle School Boys Abstract=67,72,2
I. 문제의 제기=68,73,3
II. 연구방법
|
Relationship between Middle school Students’ Computer using Time and Dry eye 목적 : 컴퓨터와 인터넷의 급속한 보급으
|
A Study on Selection of Academic Word Lists for Korean Learners This study discusses the necessity of academic word lists and their tea
|
Analysis of Student Satisfaction Survey on Computer Practice Subject by Applying Blended Learning 컴퓨터 교양 교육은 과거 ICT
|
A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model Wearable computers can be defined as
|
The Comparison of EEG Activity by Computer Assisted Cognitive Rehabilitation Program in the Normal Elderly and the Elderly With Dementi
|
The Effects of an Educational Computing Course on Preservice Teacher's Attitudes and Anxiety Toward Computers 본 연구는 유아 컴
|
From integration to independence, the evolution of computer science subject in Israel 국가 차원에서 교육과정을 이해하는
|
The Meaning of Self-efficacy and ‘Computer Game Self-efficacy’ in Modern Society 자기 효능감은 개인이 원하는 결과를
|